Welcome to a tutorial on how to create a simple Javascript number guessing game. So you have mastered the basics of Javascript and want to test out your newfound code ninja powers? Maybe take the first step into game development?
Well, this guide may not be what some of you guys are expecting – There are no graphics and no artificial intelligence programming here. But it does walk you through how to put the basics together to create a simple “hello world” game. Read on!
TABLE OF CONTENTS
JAVASCRIPT NUMBER GUESSING GAME
With that, let us now get into more details on how the number guessing game works.
NUMBER GUESSING GAME DEMO
PART 1) HTML INTERFACE
<form id="guess-wrap" onsubmit="return false;">
<input id="guess-num" type="number" required min="0" max="100" value="0">
<div id="guess-txt">
<div id="guess-tries">Guesses - <i>0</i></div>
<div id="guess-hint"></div>
</div>
<input id="guess-btn" type="submit" value="Make a Guess (0 to 100)">
</form>
That’s right, there are only a few components here.
<input id="guess-num">
Number field to input the number.<div id="guess-tries">
The number of guesses so far.<div id="guess-hint">
Used to display hints, if the number is too high or too low.<input id="guess-btn">
“Make a guess” and “reset game” button.
PART 2) GAME INIT & PROPERTIES
var guess = {
// (A) PROPERTIES
// (A1) HTML ELEMENTS
hform : null, // number guess form
hnum : null, // number input field
htries : null, // number of tries
hhint : null, // hint
hbtn : null, // guess/reset button
// (A2) FLAGS
min : 0, // min allowed number
max : 0, // max allowed number
jackpot : 0, // the correct number
guesses : 0, // total nunmber of guesses made
// (B) INITIALIZE
init : () => {
// (B1) GET HTML ELEMENTS
guess.hform = document.getElementById("guess-wrap");
guess.hnum = document.getElementById("guess-num");
guess.htries = document.querySelector("#guess-tries i");
guess.hhint = document.getElementById("guess-hint");
guess.hbtn = document.getElementById("guess-btn");
// (B2) MIN/MAX NUMBER
guess.min = Math.ceil(guess.hnum.min);
guess.max = Math.floor(guess.hnum.max);
// (B3) RESET GAME
guess.reset();
},
// ...
};
window.addEventListener("load", guess.init);
Not going to explain the Javascript line by line, but a quick summary.
- The entire game mechanics is contained within the
var guess = {}
object. - (A) A whole bunch of game flags and properties.
- (A1) References back to the HTML elements.
- (A2) Game flags – The min/max allowed number, the current “Jackpot” number, and the total number of guesses.
- (B) On window load,
init()
will run. Pretty self-explanatory – Get all the HTML elements and reset the game.
PART 3) RESET GAME
// (C) RESET GAME
reset : () => {
// (C1) RESET FLAGS
guess.guesses = 0;
// credits: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random
guess.jackpot = Math.floor(Math.random() * (guess.max - guess.min + 1)) + guess.min;
console.log("Jackpot - " + guess.jackpot); // for the cheaters
// (C2) RESET HTML
guess.hnum.value = guess.min;
guess.hnum.readOnly = false;
guess.htries.innerHTML = 0;
guess.hhint.innerHTML = "";
guess.hhint.className = "";
guess.hbtn.value = `Make a Guess (${guess.min} to ${guess.max})`;
guess.hform.onsubmit = () => guess.check();
return false;
},
Next, guess.reset()
is used to restart the game – Generate a new random “Jackpot” number, and reset the HTML interface.
PART 4) CHECK NUMBER
// (D) MAKE A GUESS
check : () => {
// (D1) GET CHOSEN NUMBER + RESET CSS
var num = +guess.hnum.value;
guess.guesses++;
guess.htries.innerHTML = guess.guesses;
guess.hhint.classList.remove("high");
guess.hhint.classList.remove("low");
// (D2) HIT!
if (num==guess.jackpot) {
guess.hhint.innerHTML = "Nailed it!";
guess.hhint.classList.add("hit");
guess.hnum.readOnly = true;
guess.hbtn.value = "Reset";
guess.hform.onsubmit = () => guess.reset();
}
// (D3) MISS - GIVE HINTS
else {
// (D3-1) HIGHER OR LOWER?
let difference = num - guess.jackpot, text = "";
if (difference>0) {
text = "high";
guess.hhint.classList.add("high");
} else {
text = "low";
guess.hhint.classList.add("low");
}
// (D3-2) TOO MUCH OR CLOSE?
difference = Math.abs(difference);
if (difference>20) {
text = "Too " + text;
} else if (difference>=10) {
text = "Slightly " + text;
} else {
text = "A little " + text;
}
// (D3-3) INTERFACE UPDATE
guess.hhint.innerHTML = text;
}
return false;
}
Lastly, guess.check()
runs whenever the player enters a number. Seemingly confusing at first, but trace through the code – It simply checks against the “Jackpot” number and gives hints on whether the guess is too high/low… Or if it is a hit (win).
DOWNLOAD & NOTES
Here is the download link to the example code, so you don’t have to copy-paste everything.
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EXAMPLE CODE DOWNLOAD
Click here for the source code on GitHub gist, just click on “download zip” or do a git clone. I have released it under the MIT license, so feel free to build on top of it or use it in your own project.
EXTRA BITS & LINKS
That’s all for this project, and here is a small section on some extras and links that may be useful to you.
COMPATIBILITY CHECKS
- Arrow Function – CanIUse
This game does not use a lot of advanced features, will work on most modern browsers.
LINKS & REFERENCES
- Javascript BlackJack – Code Boxx
- Javascript MineSweeper – Code Boxx
- Javascript Hangman – Code Boxx
- Javascript Quiz – Code Boxx
- Javascript Memory Game – Code Boxx
- Javascript Number Guessing Game – Code Boxx
- Javascript Tic-Tac-Toe – Code Boxx
- Javascript Rock Paper Scissors Game – Code Boxx
THE END
Thank you for reading, and we have come to the end of this guide. I hope that it has helped you take a step forward, and if you want to share anything with this guide, please feel free to comment below. Good luck and happy coding!